Each player can choose to play as an Assassin, Warrior, Engineer, Mage, or Hunter, and these choices can have a dramatic effect on your strategy. Realm Royale offers another wrinkle through the inclusion of a class system. Games like Fortnite and PUBG find balance by making sure that every player begins on the map with access to the same skills, and the reflexes of the player and luck of their spawn point are the main determining factors in their success. But Realm Royale distinguishes it by adding a little more variation to the equation. Everyone gets only one life, the last one standing gets all the glory, and the map slowly shrinks around you as the bodies hit the floor and the clock ticks down. One hundred players are thrust into a map and forced to scrounge around for weapons and supplies while being hunted. This game isn't rebuilding the battle royale structure from the ground up. It may seem like a market in which a new indie developer might not find much luck, but Realm Royale manages to find a voice that's uniquely its own through a unique art style and a few cool features you won't find elsewhere. With EA getting in on the habit with their latest version of Call of Duty, the market may seem well beyond the point of over-saturation. Over the course of less than a year, the battle royale has transformed from a unique variation on the traditional first person shooter into an overcrowded market of knock-offs and cheap indie games. Realm Royale takes the systems behind the increasingly popular battle royale sub-genre, brings in some new bells and whistles, and plants them in a unique high fantasy setting.
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